Lamparna for underground landscapes # 2009-2011

Interactive installation, 3D game engine, infra-red tracking

by P.Silondi (FR/CZ), M.Silondi (CZ), J.Grosz (CZ), R.Berisha (Kosovo/CZ),  J.Boehringer (US/CZ), S.Cavagnetto (IT/CZ)


The “User-miner” is immersed simultaneously in multiple 3D cyber underground worlds projected in parallel. This is a schizophrenic space where dissonances, fractures and nomadic beings are immured. Equipped with a “Lamparna” (lantern) and a hammer increased by motion sensors, the new twenty-first century minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels occupied by pixelated shadows and virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the virtual belly can let escape at any moment an imperceptible lethal information sheet. 


Techniques: 3D game engine, Lantern, infrared video tracking, hammer augmented with sensors, MIDI/OSC protocols, Audio-Video sequences and processing.

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Lamparna for underground landscapes
Lamparna for underground landscapes